How is this calculator ranking crops?
It compares seasonal total profit and gold per day with regrow logic, quality multipliers, and optional Tiller bonus.
Start Here
Use the calculator first. Then continue with the exact guide that matches your next decision.
Stardew Valley Tool
Compare crops by gold/day and ROI — in seconds
This Stardew crop calculator is built for players searching “stardew valley crop calculator” or “stardew valley profit calculator” and needing a practical answer fast. Enter your season, days left, and setup to see the best crops ranked by gold/day and payback speed.
Get the best Stardew profits fast: compare crops and processing (keg vs jar) with real numbers.
Or start with a preset: one click to load proven setups. (See the homepage quick answer).
Browse all guides & quick answers — crop comparisons, keg math, and seasonal strategies.
Next steps (most clicked)
Read one, then come back here and use the presets to lock in a plan.
Popular Topics
Quick Answer
Set season + days left first, then compare crops by gold/day under your real profession assumptions. This gives the most reliable short list for crop purchases and processing plans.
Next Steps
If you need the best crop for each season, read Farm Profit Pillars.
If you already have kegs or jars, read Keg, Jar, and Artisan Profit System.
If your greenhouse is unlocked, read Best Greenhouse Crops Guide.
If your bottleneck is processing throughput, read Artisan Profit Guide.
If you are optimizing Year 1 cash flow, read Year 1 Spring Crops Profit Guide.
Presets
Open a ready-made scenario, then tune values to match your farm. Start with these three and see all 10+ presets in the hub.
It compares seasonal total profit and gold per day with regrow logic, quality multipliers, and optional Tiller bonus.
Not yet. This page focuses on direct crop selling value for quick in-season planting decisions.
Yes. Keep quality at Normal and Tiller Off for a realistic early-game baseline route.
This page is designed for fast, practical crop planning. You pick a season (or greenhouse), choose how many days you have left, and the calculator ranks crops by the metric that matters most for decision making: gold per day. Instead of scanning wiki tables and doing the regrow math by hand, you get a clean comparison you can tweak in seconds.
The calculator estimates two things for each crop: total profit over the time window you select, and the average profit per day over that same window. That second number is why the ranking feels useful: it helps you compare a long-grow crop with huge payouts against a fast crop you can harvest multiple times. It also handles common Stardew edge cases like regrowing crops and quality multipliers, so your shortlist matches what you actually experience in game.
At a high level, gold/day is computed as: (total sell value − total seed cost) ÷ days. The “total sell value” part is where the game logic lives. For single-harvest crops, you get one harvest if the growth time fits inside your selected window. For regrowing crops, you get an initial harvest after the first growth period, then additional harvests every regrow interval as long as there are days remaining. This means a regrow crop with a slightly lower sell price can beat a slow crop when the season is short.
Quality and professions are applied as multipliers on the sale price. If you toggle Tiller, the base crop sale value increases accordingly. (Artisan is included as an option on this page for convenience, but keep in mind that Artisan is most meaningful when you are processing crops into artisan goods.)
Season filters the crop list to what you can plant right now. Days remaining controls how many harvest cycles fit. Set it to the number of days left in the season if you are planning outdoors, or use a longer window for greenhouse planning. Quality estimates the average sale value per harvest at that quality tier. Tiller boosts raw crop sales, while Artisanmatters when you process.
The most common mistake is optimizing the spreadsheet instead of the farm. Gold/day assumes you can water and harvest on time. If you miss harvest days, regrow crops look better on paper than they feel in play. Another pitfall is ignoring startup time: crops with a long initial growth can look amazing for a full season, but become terrible when only 9–12 days remain.
Also, remember that this calculator focuses on raw crop selling. If your real plan is to turn everything into wine, juice, jelly, or pickles, your ranking can change. When processing is the goal, use the calculator to pick candidates, then sanity-check the decision with a processing guide.
If you have more crops than machines, the limiting factor is not the crop; it is your keg or preserves jar capacity. In that case, a “best crop” list based on raw gold/day is only a starting point. Your best choice becomes the crop that produces the most value per machine-day given your processing pipeline. Thekeg vs jar profit guidebreaks that tradeoff down clearly, including when wine beats juice and when jars are the better early-game bet.
For greenhouse planning, “days remaining” is less meaningful than repeatable weekly throughput. A good approach is to test a longer window (like 28 or 56 days), then compare your top picks against thebest greenhouse crops guideto confirm the assumptions match your sprinkler layout, harvesting cadence, and processing plan.
Start Here · Featured Guide
The fastest way to stop guessing: best crops by season + keg vs jar + greenhouse strategy — in one bookmarkable guide.
Read these three pillar guides next, then come back to this crop calculator to apply the strategy to your farm state.
Understand the full processing system: when kegs beat jars, when jars are the faster payback choice, and how artisan multipliers reshape your profit stack.
Build a complete farm economy with seasonal crops, greenhouse planning, artisan throughput, and daily decision rules that hold up from Year 1 to endgame.
Use machine-day logic to choose what to process first, scale your keg/jar setup, and convert raw crops into consistent high-margin stardew profits.
Starfruit and Ancient Fruit usually dominate once you process into wine, but the best raw crop shifts with days left and regrow windows. Use this crop calculator for your current season, then follow Farm Profit Pillars and the Artisan Profit Guide to map your long-term stardew profits.
Kegs are usually stronger for top fruit when you can afford longer processing time, while jars often pay back faster in early and mid game. The real answer depends on value per machine-day and how many machines you can keep fed. Use the Keg/Jar/Artisan Profit System for a direct decision rule.
Greenhouse profit is mostly a throughput problem: pick repeat-harvest crops, then match harvest cadence to your keg/jar capacity. Ancient Fruit pipelines are a common baseline, but your best setup depends on machine count and weekly time budget. Start with Farm Profit Pillars and optimize processing via the Artisan Profit Guide.
There is no single best crop for every save because seed budget, unlocked professions, and days remaining all shift the ranking. Use the calculator with season presets first, then use Farm Profit Pillars for season-by-season recommendations you can actually execute.
Always set season and days left first, because that changes which crops can realistically finish. Then adjust quality and profession assumptions for a more accurate ranking.
If you are unsure which route to optimize, start with the homepage quick answer then come back here with a clear season goal.
Use calculator output as the shortlist, then compare processing constraints with the Keg/Jar/Artisan Profit System to keep kegs and jars fed without backlog.