- Revenue
- 600
- Profit
- 500
- Kegs
- 1,700
- Jars
- 1,250
Stardew Valley Tool
Stardew Crop Calculator and Profit Calculator
Compare crops by gold/day and ROI — in seconds
This Stardew crop calculator is built for players searching “stardew valley crop calculator” or “stardew valley profit calculator” and needing a practical answer fast. Enter your season, days left, and setup to see the best crops ranked by gold/day and payback speed.
Get the best Stardew profits fast: compare crops and processing (keg vs jar) with real numbers.
- Choose Season and Crop
- Choose Processing (None / Keg / Jar)
- See Profit per Day + break-even instantly
Or start with a preset: one click to load proven setups. (See the homepage quick answer).
- • Gold per day (profit/day)
- • ROI / break-even days
- • Best crop by season
- • Tiller vs Artisan impact
📘 Guides & next steps (optional)(expand for popular guides and topic hubs)
Browse all guides & quick answers — crop comparisons, keg math, and seasonal strategies.
Next steps (most clicked)
Read one, then come back here and use the presets to lock in a plan.
Popular Topics
Quick Answer
How to use this Stardew Valley crop calculator
Set season + days left first, then compare crops by gold/day under your real profession assumptions. This gives the most reliable short list for crop purchases and processing plans.
- • Start with the same season and days-left window you are currently playing.
- • Compare both raw crop value and ROI before committing gold.
- • Re-run with Tiller/Artisan toggles to avoid ranking mistakes.
- • Validate the winner with one strategy guide before scaling machine throughput.
Next Steps
Choose your decision path
If you need the best crop for each season, read Farm Profit Pillars.
If you already have kegs or jars, read Keg, Jar, and Artisan Profit System.
If your greenhouse is unlocked, read Best Greenhouse Crops Guide.
If your bottleneck is processing throughput, read Artisan Profit Guide.
If you are optimizing Year 1 cash flow, read Year 1 Spring Crops Profit Guide.
Presets
Need a fast starting point?
Open a ready-made scenario, then tune values to match your farm. Start with these three and see all 10+ presets in the hub.
Crop Settings
Advanced Settings
Quick Answer
Best Crop: Strawberry
17.86 gold/day
Calculation Assumptions (How it works)
- Planting: Assumes you plant today (Day 0).
- Season Constraint: Calculations are capped by the 28-day season limit or your custom daysLeft.
- Profit:
(Total Harvests * Sell Price) - Seed Cost - Gold/Day: Total Profit divided by daysLeft.
Why this result wins
Top pick: Strawberry
- Profit formula: 600 - 100 = 500
- Revenue per harvest: 120
- Estimated seed cost: 100
Main factors in this run
- Season / daysLeft window: spring · 28
- Crop quality multiplier: normal
- Tiller on/off: off
- Profession setup: none
- Artisan column uses kegs vs jars math
A/B quick comparison
Top 2 plans from current filters
Data quality & traceability
- Data version: 2026.02.23
- Last updated: 2026-02-23
- Sources: Stardew Valley Wiki - Crops · Stardew Valley Wiki - Keg · Stardew Valley Wiki - Preserves Jar · Project Crop Dataset (crops.json)
One click opens a prefilled issue template with your current preset.
- Revenue
- 400
- Profit
- 200
- Kegs
- 1,000
- Jars
- 700
- Revenue
- 350
- Profit
- 190
- Kegs
- 890
- Jars
- 627.5
- Revenue
- 240
- Profit
- 180
- Kegs
- 660
- Jars
- 480
- Revenue
- 440
- Profit
- 160
- Kegs
- 1,040
- Jars
- 710
View Full Spring Tier List Guide
How is this calculator ranking crops?
It compares seasonal total profit and gold per day with regrow logic, quality multipliers, and optional Tiller bonus.
Does this include artisan processing profit?
Not yet. This page focuses on direct crop selling value for quick in-season planting decisions.
Can I use this for Year 1 Spring planning?
Yes. Keep quality at Normal and Tiller Off for a realistic early-game baseline route.
How the Crop Profit Calculator Works (optional)(expand for the full explanation)
How the Crop Profit Calculator Works (And How to Use It Well)
This page is designed for fast, practical crop planning. You pick a season (or greenhouse), choose how many days you have left, and the calculator ranks crops by the metric that matters most for decision making: gold per day. Instead of scanning wiki tables and doing the regrow math by hand, you get a clean comparison you can tweak in seconds.
What it does
The calculator estimates two things for each crop: total profit over the time window you select, and the average profit per day over that same window. That second number is why the ranking feels useful: it helps you compare a long-grow crop with huge payouts against a fast crop you can harvest multiple times. It also handles common Stardew edge cases like regrowing crops and quality multipliers, so your shortlist matches what you actually experience in game.
How the math works (gold/day)
At a high level, gold/day is computed as: (total sell value − total seed cost) ÷ days. The “total sell value” part is where the game logic lives. For single-harvest crops, you get one harvest if the growth time fits inside your selected window. For regrowing crops, you get an initial harvest after the first growth period, then additional harvests every regrow interval as long as there are days remaining. This means a regrow crop with a slightly lower sell price can beat a slow crop when the season is short.
Quality and professions are applied as multipliers on the sale price. If you toggle Tiller, the base crop sale value increases accordingly. (Artisan is included as an option on this page for convenience, but keep in mind that Artisan is most meaningful when you are processing crops into artisan goods.)
Inputs explained
Season filters the crop list to what you can plant right now. Days remaining controls how many harvest cycles fit. Set it to the number of days left in the season if you are planning outdoors, or use a longer window for greenhouse planning. Quality estimates the average sale value per harvest at that quality tier. Tiller boosts raw crop sales, while Artisanmatters when you process.
Common pitfalls
The most common mistake is optimizing the spreadsheet instead of the farm. Gold/day assumes you can water and harvest on time. If you miss harvest days, regrow crops look better on paper than they feel in play. Another pitfall is ignoring startup time: crops with a long initial growth can look amazing for a full season, but become terrible when only 9–12 days remain.
Also, remember that this calculator focuses on raw crop selling. If your real plan is to turn everything into wine, juice, jelly, or pickles, your ranking can change. When processing is the goal, use the calculator to pick candidates, then sanity-check the decision with a processing guide.
When to use keg/jar assumptions
If you have more crops than machines, the limiting factor is not the crop; it is your keg or preserves jar capacity. In that case, a “best crop” list based on raw gold/day is only a starting point. Your best choice becomes the crop that produces the most value per machine-day given your processing pipeline. Thekeg vs jar profit guidebreaks that tradeoff down clearly, including when wine beats juice and when jars are the better early-game bet.
For greenhouse planning, “days remaining” is less meaningful than repeatable weekly throughput. A good approach is to test a longer window (like 28 or 56 days), then compare your top picks against thebest greenhouse crops guideto confirm the assumptions match your sprinkler layout, harvesting cadence, and processing plan.
Start Here · Featured Guide
Profit Guide 2026
The fastest way to stop guessing: best crops by season + keg vs jar + greenhouse strategy — in one bookmarkable guide.
Start Here
Read these three pillar guides next, then come back to this crop calculator to apply the strategy to your farm state.
Keg, Jar, and Artisan Profit System
Understand the full processing system: when kegs beat jars, when jars are the faster payback choice, and how artisan multipliers reshape your profit stack.
Farm Profit Pillars
Build a complete farm economy with seasonal crops, greenhouse planning, artisan throughput, and daily decision rules that hold up from Year 1 to endgame.
Stardew Valley Artisan Profit Guide
Use machine-day logic to choose what to process first, scale your keg/jar setup, and convert raw crops into consistent high-margin stardew profits.
Frequently Asked Questions
What are the most profitable crops in Stardew Valley?
Starfruit and Ancient Fruit usually dominate once you process into wine, but the best raw crop shifts with days left and regrow windows. Use this crop calculator for your current season, then follow Farm Profit Pillars and the Artisan Profit Guide to map your long-term stardew profits.
Should I use kegs or jars for my crops?
Kegs are usually stronger for top fruit when you can afford longer processing time, while jars often pay back faster in early and mid game. The real answer depends on value per machine-day and how many machines you can keep fed. Use the Keg/Jar/Artisan Profit System for a direct decision rule.
How do I maximize greenhouse profits?
Greenhouse profit is mostly a throughput problem: pick repeat-harvest crops, then match harvest cadence to your keg/jar capacity. Ancient Fruit pipelines are a common baseline, but your best setup depends on machine count and weekly time budget. Start with Farm Profit Pillars and optimize processing via the Artisan Profit Guide.
What's the best crop for each season?
There is no single best crop for every save because seed budget, unlocked professions, and days remaining all shift the ranking. Use the calculator with season presets first, then use Farm Profit Pillars for season-by-season recommendations you can actually execute.
What should I input first in this calculator?
Always set season and days left first, because that changes which crops can realistically finish. Then adjust quality and profession assumptions for a more accurate ranking.
Should I use homepage guidance before this tool?
If you are unsure which route to optimize, start with the homepage quick answer then come back here with a clear season goal.
How do I avoid overplanting for machine capacity?
Use calculator output as the shortlist, then compare processing constraints with the Keg/Jar/Artisan Profit System to keep kegs and jars fed without backlog.