Summer Midpoint

Summer Day 15 Profit Guide

Summer Day 15 is a decision line: you still have room to profit, but long-cycle mistakes become expensive.

This template uses daysLeft=13 and favors crops with cleaner timing and safer execution.

Run the exact setup here: /calculator?season=summer&daysLeft=13.

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Top Picks (13 Days Left)

  • Radish

    Fast 6-day route that still fits cleanly in a 13-day window and gives practical late-Summer liquidity.

  • Wheat

    Low-cost safe bet if you want broad tile coverage with lower timing risk near season midpoint.

  • Hot Pepper

    Decent fallback if planted in time; regrow can still provide a few returns in the remaining window.

  • Hops

    Can still work if your daily labor is stable, but execution burden is high compared to safer options.

CropGrowthEst. HarvestsEst. Gold/DayNote
Radish6d2~4.62Best balanced Day 15 default.
Wheat4d3~2.54Budget-safe late pivot.
Hot Pepper5d + regrow 3d3~3.46Usable with good timing discipline.
Hops11d + regrow 1d3~2.00Labor-heavy at this stage.
Melon12d1~5.00One-cycle risk play.

FAQ

What should I plant on Summer Day 15 for profit?

Radish is usually the cleanest practical pick. Wheat and hot pepper are common safe alternatives when you want lower risk or lower cost.

Is Summer Day 15 too late for long-cycle crops?

For many long-cycle routes, yes. With only 13 days left, your margin for error is thin and single missed timing can kill the harvest.

How many days left does Summer Day 15 mean?

Summer Day 15 maps to daysLeft=13 based on daysLeft = 28 - (dayOfMonth - 1).

Next Read

Assumptions (Methodology)
  • Assumes Summer Day 15, so daysLeft=13.
  • Day-to-daysLeft conversion: daysLeft = 28 - (dayOfMonth - 1).
  • Default baseline is no Speed-Gro, no Tiller/Artisan bonus, direct crop selling.

Built by a Construction Engineer & AI Collaborator.

Unofficial fan-made tool. Not affiliated with ConcernedApe.